1. NEXON Introduction
1) Vision
NEXON, with its expertise in developing, publishing, and servicing online games, strives to push the quality of the contents to the next level, realizing the dreams of the customers and employees of NEXON
2. Environmental Analysis
Netmarble
1. Game site rank NO.1
2. Gamemarket Share:
27.96%
3. Page View: 11,201,35
나는 스페인 남부의 Estepona라는 공동체에서 자랐다.내가 16살이었던 어느 날 아침,아버지는 내가 Mijas라는 18 마일의 거리의 멀리 떨어진 마을에 차를 통해 자신을 대려가는것을 허락했는데, 그 마을 주변의 창고에서 차를 서비스받는다는 조건하에서였다.운전을 이제 막 배웠음에도 차를 사용할수 있는
3.2) Promotion & Feedback
Nintendo could use its social game to promote its hardware and software. It is more effective to play a game in person rather than just listening or watching advertisement. For example, as one way of promoting new product, Nintendo can provide a demo version that people can play Nintendo’s new product briefly. In that sense, if Nintendo starts releasing the social g
Characteristic
Online game
a game played over computer network
Charging system: Stable income
Impossible to copy
Long lifecycle
History
Founded in March, 1997
1998: Launched Lineage
2000: Registered in KOSDAQ
2001: created US subsidiary NC Interactive
2008: Launched Aion in Korea
The competition in Korea market has been worse
NC soft and other companies have been enter overse
1. Introduction
Game is something for men, especially young men. This kind of concept has been prevalent ever since game industry prospered. However, the concept is changing and the changes were made by a company: Nintendo. With its powerful characters such as Super Mario, Link from the Legend of Zelda, Nintendo was the most famous and popular game company until early 2000. However the dominan
1. Game market and distinctive features
1) Definition
The computer and video game industry (formally referred to as interactive entertainment and generally as the games industry) is the economic sector involved with the development, marketing and sale of video and computer games. It encompasses dozens of job disciplines and employs thousands of people worldwide.
2) sales
The tw
ACCOMPANY is..
Incorporated in 1990, Accompany began with the unique capability of programming Compact Disc - interactive applications. We were developing applications for training, marketing, and kiosks before most people knew what "multimedia" was. Over time we expanded our services to include PC based multimedia applications, web, and intranet development.
Hypothesis
SNG has several problem in present and would happen to change their business model.
- What is the problem in present SNG
- What is the directions of social network game for future?
- What is the new business model of SNG in the future.
I-3. Research methodology
present
- Current Problem
Positive Case
Negative case
↓Analysis
future
- Opinion
- Suggestion
game storage device for the first time. Of course, cartridge had been used before by other consoles, but not for storage use.
3rd Generation
In 1983, Nintendo released its first game console, Famicom, which later was renamed Nintendo Entertainment System in 1985 when released in the United States market. Famicom provided detailed graphics and high resolution. Its software, Super Mario Bros,